In fact, Rogue Invader is actually in gorgeous 3D in places, the cutscenes a real treat to watch. That’s not what grayscale means, developers. The game rather ridiculously describes itself as “1-Bit”, which it obviously is not. Go off to make a coffee, come back to it in a bit. Don’t do nearly as well the next three runs, and begin to wonder if you’re cut out for this career at all. Then you’ll do an amazing run, get further than you ever have before, and be surprised by an attack and realise you forgot to beam back anything useful. At which point the game reveals that the more runs you take, the more time the Zenos have to blast at your flotilla of Terran ships, reducing your air-striking abilities. Quickly, you’ll start to see your soldiers as troublingly disposable, setting out on runs just to collect one particular item to beam back, so you can set yourself up for a better run later. Should that next run end in your spectacularly failing very early on, then yes, those new items are lost to the ever-changing surface of the planet, and you will shout at your screen, and possibly thump the window. So you might beam up alien weaponry to re-use or research, or pick up biological matter, scrap metal, bits of rock, etc, and then use those elements to build weapons or equipment to aid the next run. Along the way you have a handful of items called Beamers, that let you send back items to your ship, that can then be utilized by the next sacrificial lamb, or used for research to improve the sort of tech you can manufacture on board. So it is that one at a time, you run a human soldier from left to right through Rogue Invader‘s black-and-white levels. Yes! All games: make the most ridiculous rationales for your daftest tropes possible. Even sillier, the Zenos’ planet is one of those places that constantly rearranges its layout, which of course the natives have evolved to expect, but means that each time the humans send down another grunt, everything looks different. That is an excellent justification for why you can only send in one soldier at a time.
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